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Nintendo Switch 2 supports DLSS, Ray-Tracing and G-Sync, confirms NVIDIA | Technology News

Nintendo has announced the Switch 2, the successor to its gaming handheld, but neither NVIDIA nor Nintendo has shared details about the chipset or graphics.
But, in a blog post, NVIDIA has confirmed that its custom NVIDIA processor’s GPU for Nintendo’s latest handheld comes with “dedicated RT Cores and Tensor Cores.” This means that the Switch 2 will support Ray-Tracing and feature NVIDIA’s Deep Learning Super Sampling (DLSS) technology, which will help the handheld run games at 4K or 120 FPS 1080p.
In case you are unaware, DLSS is an AI powered image upscaling technology that enhances visual fidelity upscaling lower resolution images into a higher resolution while boosting performance and affecting image quality.
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NVIDIA also said that the Switch 2 will also support G-Sync, a technology that prevents screen tearing when games run at variable frame rates. However, it looks like this will only be possible in handheld mode and not come into play when using the console in docked mode.
The chip maker went on to say that its custom GPU for the Switch 2 will also support Ray-Tracing, a technology that offers lifelike lighting, reflections and shadows, making games appear more immersive and realic. Compared to its predecessor, the Switch 2 is said to offer 10x more graphics performance.
According to ArsTechnica, the Nintendo Switch 2 will most likely be powered a slightly cut-down version of the NVIDIA Orin T234, a chipset designed for automotive and robotics applications. This particular chip uses NVIDIA’s Ampere graphics architecture, which also powers the RTX 30-series GPU launched back in 2020.
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